Genshin impact summer islands guide1/6/2024 Four and a half years on, it still boasts the most convincing, breathtaking water in all of video gaming.Īnd it's in that same mode that Sea of Thieves' ceaseless expansion has continued in the four and a half years since launch, Rare gradually colouring between the lines to bring even more vibrancy and wonder to its world. It would, of course, be criminal not to acknowledge Sea of Thieves' ever-tumultuous oceans. What had started life as a pirate-infused multiplayer skirmish generator was slowly becoming something bigger, more vital, and finding its soul. But most of all I remember the introduction of megalodons, and the beautiful camaraderie of the six-ship convoy I found myself in one night, everyone laughing and joking, vomiting and dancing, as we sailed in joyful union to wake a great beast from its slumber. I still vividly remember the introduction of Skeleton Ships and the tenuous ceasefires between crews as entire servers would hunt fleets of the undead I remember the creak and groan of my tiny rowboat as volcanic detritus rained down around me in the Devil's Roar I remember the first time I was lost in an impenetrable fog out on the waves, and the spine-tingling fanfare that, after countless hours on the seas, heralded my hard-earned access to the Legendary Hideout. And that's exactly what Rare did, slowly imbuing Sea of Thieves with new life, new purpose, new threats, and new tools, and the resulting first year brought some indelible gaming memories that remain special nearly five years on. And that seemed to be the general consensus at launch: this is fine, fun even, people seemed to agree, but give us more to do and more to see in this huge, beautiful world. Watch on YouTube Here's a video deep-dive into season 7 of Sea of Thieves.īut beyond even that there was just something completely intoxicating about the richness of its vast, gorgeous world - an expanse that always seemed too big, too full of potential to be left in service of such a simple core. But its power was in the peripheral details, where every journey existed on the thrilling edge of chaos as its emergent additions - the pervasive threat of other players, a passing storm, a kraken attack, or perhaps even all three - coalesced around its functional core to create always unpredictable yarns. Its core loop was, and to a certain extent still remains, a simple one, where every treasure gained was treasure waiting to be stolen, and every treasure stolen was treasure waiting to be retrieved. Even at launch - when, for all its fancy pirate dressing, its endless roiling oceans and multitude of beautifully wrought islands, it was, at heart, a pretty simple game of tug of war - there was a special kind of magic to Sea of Thieves that made it so much more than its component parts. Given how much of a sucker I am for a swashbuckling pirate yarn, there was a certain inevitability to my love affair with Sea of Thieves, but pretending it was a foregone conclusion would do a huge disservice to developer Rare's astonishing work imbuing its game with such distinctive charms. Monetisation: £34.99 up front, battle pass from £7.99, cosmetic microtransactions.It turns out I've spent a solid 40 days of my life sailing the Sea of Thieves since its launch back in 2018 (I'll admit to that being considerably less than I was expecting), which might go someway to explaining why, four and a half years on, its vast oceanic expanse feels like a second home. If you ever want to give yourself a mild existential crisis, take a glance at the stats for your favourite game.
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